2015年1月27日星期二

How Do You Think World Of Warcraft: Warlords Of Draenor's Garrisons Feature?--Buy4games

Have you ever tried the new  WOW expansion Warlords of Draenor? And how do you feel about the  Garrisons feature. 
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We know Garrisons are players’ personal fortresses, filled with NPC followers they recruit throughout the new level 90-100 zones. They can also construct a range of useful buildings, such as a mage tower for creating portals or an inn that offers exclusive quests. 


The feature is sort of a return to World of Warcraft’s real-time strategy roots. About 8 years since I played Warcraft 3, I’ve been given a new opportunity to carve a base of operations out of hostile territory and raise up an army. It was as satisfying in WoW as it was in WC3 to turn an empty patch of wilderness into a mighty citadel. 

However, now that I’ve reached level 100, filled my base with fully upgraded buildings and molded my NPC’s into a mighty force, I can’t help but feel bored. It seems that I’ve completed the most gratisfying activities of the garrison. 

Now, the garrison just feels like an obligation. I have to log in at least once a day to gather herbs from my garden and ore from my mine. These raw materials then have to be turned in at my garrison’s facilities so they can be refined into crafting reagents. 

My followers, meanwhile, must be sent out on missions. Each of the randomized missions available to you vary in length. One might take 45 minutes while another might take 4 hours. At any given time, there’s a mission wrapping up. I find myself logging in multiple times per day so I can collect rewards from completed missions and send these followers back out on new tasks. 

What bugs me about the constant attention my garrison needs is that this feature didn’t need to be this time-consuming. The raw material gathering, for example, maks no sense. Why am I, as the commander of this garrison, the one picking all the herbs or mining the tunnels underneath it? I can assign an NPC to garrison’s facilities but this merely increases the yield. I’m still the one doing all the grunt work. 

We can handle the missions with armory mobile app.Just a couple buttons can send out a mission to a follower. But we merely find out whether it was a success or failure once the mission timer is up. 

However, Blizzard Seems want players to log into the game to play garrisons. Once they’re in the game, they’re likely to be drawn by some other activity. 

My paladin character recently acquired an item called Aviana’s Feather. This allows him to soar in the air for a short period of time - a rare thing in an expansion that doesn’t have flying mounts at present. One night I used this item to reach a tall, black cliff overlooking my garrison. Looking down on the soldiers and workers walking around my fortress, I couldn’t help but feel some pride at my accomplishment. That pride’s slowly giving way, though, and being replaced by a suspicion that this fort I built is just aFarmville-like construct meant to keep me playing WoW

Maybe the garrison makes like a grand mission will be more better. Garrison invasions - which allow one to three players to fight off waves of attackers in the fort . Blizzard needs more to convince players that these garrisons are worth the work.

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